Town of Salem is a online multiplayer role-playing strategy game that is developed and published by the indie game developer called BlankMediaGames. It was released on Steam for Windows devices and Mac-OS on December 15, 2014. Early alpha and beta versions were browser-based and free-to-play. On October 14, 2018, the game was released for mobile iOS and Android platforms after a successful and long-supported Kickstarter fundraiser. On July 24, 2019, a beta Unity port for the Steam version of the game became available. The free-to-play, Flash browser version is still available but no longer supported since 2020 due to the Adobe Flash Player being discontinued, as the developers focus on porting the game to Unity. Town of Salem is reportedly the largest online version of the classic social deduction party game Werewolf. It has a player base of over 8 million!!! And it Sucks
,and it sucks
cuz its a historical game no it doesn’t
The game is inspired by the party games, Werewolf and Mafia, in which players adopt different roles belonging to different teams, of an informed minority and uninformed majority, aiming to eliminate each other for control of the village or town. As the name implies, the game takes place in the historical town of Salem,, Massachusetts, alluding to the infamous witch-hunt trials that killed innocent townspeople due to paranoia and superstition. The chief strategy of the game is to survive and accomplish win conditions. Players use a combination of role abilities, teamwork, communication, deduction and deception to achieve victory.
The game features 49 unique roles, including ones from, The Coven expansion pack. Seven game modes and one custom mode are available on the vanilla. The bespoke modes are Classic, Ranked Practice, Ranked, Rapid, All Any, Rainbow and Dracula's Palace. They are modes that have pre-selected roles for the match. Custom mode allows the host of the match to choose the roles available. All modes except Custom and Rapid require 15 players. Seven is the minimum number of players for Custom and Rapid modes. Once the match begins, the players will create their name for the match. If they did not type in a name, the game will automatically select a default name for them. Default names are based on the real-life figures of the Salem witch trials. After that, the game will designate each player a role according to an algorithm.
In the vanilla game, there are three alignments: Town, Mafia, and Neutral. Town and Mafia are two teams with their own win conditions. The win condition for Town is to "lynch every criminal and evildoer." For Mafia it's to "kill anyone that will not submit to the Mafia." Town players are uninformed, meaning they do not know the roles of other players. Mafia players are informed, meaning they know who other Mafia players are, but they do not know the roles of non-Mafia players. Using their role abilities and deduction, players discover the roles of other players to facilitate their victory. Town and Mafia can only win the game if the opposing team(s) perishes entirely.
Neutrals have individual win conditions that must be achieved on their own. When a Neutral player dies without completing their win condition, they can no longer win the game even if another Neutral player completes their win condition. Some Neutral roles may survive and win with either Town or Mafia, as long as their win condition is completed. Neutral Killing roles, specifically, can only win when Town and Mafia are eliminated.
A match goes through three main phases according to the time of day. Roles with nighttime abilities are active during the night. All murders and kills are committed during the night; mafia can speak among themselves. When daytime arrives, the town will discover the bodies of townspeople who died the night before, their cause of death, their role, their will, and a death note. (It is also possible that nobody dies during the night.) Other actions that did not cause death (e.g. a Medium speaking with the dead, a Blackmailer silencing another player, a Doctor healing another player) are not announced by the game, but may be discussed by the players. One unique exception is the Retributionist who resurrects a dead Town player from the graveyard during the night and, if they are not blocked or controlled, the target comes back alive the following day. The game does not announce who resurrected them. Another exception is the Amnesiac who can "remember" or assume the role of a dead player during the night. Like the Retributionist, the game will not announce who the Amnesiac is.
During the day, all townspeople gather to meet in a circle, facing a lynching stake at the center. Players enter a discussion phase via text communication in a chat box. Players typically inform each other of what happened to them or other players during the night before, if they can. Since the game begins with a Town majority, the discussion will revolve around lynching potentially evil players. Though the central goal may ostensibly be eliminating the evil players, Mafia will attempt to deceive Town into lynching innocents (i.e. other Town players) and saving themselves. Neutrals typically deceive everyone since they are aligned to neither Town nor Mafia, though some may win with either team.
Keeping a will is a prevalent metagame behavior, especially for Town players since they do not know each other's roles. The will does not bequeath anything despite its name. It is used as a form of testimony to prove a player's claims, typically a claim of their role. Players write information about what they know or did in their will, so that once they die or when asked to disclose information, other Town players can piece together information to identify the "good" and "evil" townspeople. The will is automatically revealed after the player dies. Evil players usually keep fraudulent wills to deceive Town players into believing they're good.
In Classic and Ranked modes, where the roles are assigned for competitive purposes, role claiming is an important metagame strategy for Town players to eliminate possibilities. A list of available roles or role categories (e.g. Town Protective, Random Mafia, Neutral Killing) is included in every game, so by process of elimination Town players can figure out the roles of each player. This is not useful in Any mode, however, because in that mode the roles are randomized, not categorized, and simply named "Any" on the role list.
After the discussion phase, townspeople can vote for a player to be placed on trial. They can vote for anyone but themselves. The vote to try must be a majority. Once a player is put on the stake, they have a moment to defend themselves, in which only they can speak. Then comes judgement phase in which the townspeople must decide to vote Guilty, Innocent or Abstain on lynching the player on trial. The vote to lynch must pass majority. Abstain votes are not counted. A tie will be considered an Innocent judgement. When a Guilty judgement passes, the player on trial will be lynched and the day immediately finishes, commencing the start of nighttime. This voting process may repeat as long as time allows, to a maximum of three trials per day. The day-and-night process repeats until one alignment survives and accomplishes their win condition, or if a Neutral Killing player eliminates all Town and Mafia players. It is important to note that multiple of the same Neutral Killing can win with each other, but different Neutral Killings must eliminate each other.
The expansion pack The Coven introduced a new alignment, the Coven, which has a team win condition like that of Town and Mafia. It also added three exclusive game modes: Rivals, Lovers and VIP. Rivals has since been removed, however. There are Coven equivalents to vanilla game modes, except Rainbow, Dracula's Palace and Rapid.